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Drawn To Motion EP2: The Project With No Finish Line

In this episode of Drawn To Motion, I break down a personal game project called YeetmonGo — a game that never shipped.

I share the full story — the excitement, the ideas, and ultimately, the mistakes that caused the project to stall.
The biggest lesson?

A project without a defined finish line never ends.

Inside the episode, we explore:
• How the idea for YeetmonGo started
• Designing the characters and visual style
• A quick breakdown of the Unity project and gameplay goals
• The moment the project became unmanageable
• What I learned about scope, planning, and “feature creep”

If you’re an artist, animator, indie dev, or someone who keeps starting projects that never get finished — this episode will hit home.

Key Takeaways
• Creativity needs constraints
• Without defining “DONE,” you will constantly chase new ideas
• Perfection kills progress

Finished is better than perfect.

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